Samantha Broccoli is a UX/UI designer and illustrator, and co-founder of Green Bee Creative.

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Inhabit is built to turn all residents into instant local insiders. The app quickly connects residents with local businesses, city leaders and organizations in a way that makes it easy to explore neighborhoods and build community.

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Dewey is an iOS app that kicked off as a Google Design Sprint. A year of design and dev work later, and we're almost ready to ship. The virtual book club and AR cover scan features make this an innovative and fun app for discovering new reads with friends.

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Prezence is a local Boston startup that contracted me to design their mindfulness and meditation app. We've been working together to shape the product into a life enhancing zen experience. Now live!

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The Bose SoloPlay app is a tool for guitar players to perfect their skills and learn song covers. I partnered with a developer from Rocket Insights and worked with the Bose internal team to refine the UI and build this prototype. 

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King's Call is a fantasy strategy game for mobile that is now live. After two years of hard work, we published our third game as Green Bee Creative, with tons of great features, 3D live battles, and a fun low poly style. Created with a developer and 3D modeler.

Quell TENS devices are used to help people manage chronic pain. For this project, I redesigned the existing Quell app to promote habit building and consistent use by tracking daily Quell sessions and overall user progress.

Podium is an app for creating competitions, assembling teams and players, and keeping score. 

Giner is an app for a connected device that measures blood alcohol content. The purpose of the app is to provide education and safety to users.

This unique work management tool has several different features that help employees efficiently complete work and have transparency into their job, performance, and potential.

In the spring of 2017, Raizlabs rebranded their website. I was tasked with creating custom illustrations that capture the company culture. 

Solving problems for user experience and interface design in virtual reality is fascinating. I've done procedural texturing, concept art for 3D modeling, generated landscapes and mapped out terrains using Unity, and done user testing to learn about how people interact in a virtual space. 

Many client projects cannot be shown openly. For more in depth case studies please reach out.

 © Samantha Broccoli 2020