I'm currently a UX/UI designer at Raizlabs in Boston, where I collaborate closely with product managers and developers to deliver meaningful iOS and Android apps to clients from around the world. For in-depth case studies please contact me.
I worked as a graphic design illustrator at GSN Games (Game Show Network) in Boston in 2015-16. I created marketing promotions, game illustrations, and animations.
Hatcher 2.0 is a mobile game that I completed in 2015. I collaborated with a software engineer, and created all original game art, design, and animations for this project. For more details please download this game (for free) on the App Store and check it out!
Space Shape! was released in 2014 for iOS. It's a game in which the player has to fly Peet the robot home to Mars. It uses particle effects and the device accelerometer. I created all art and design work on this project and worked closely with a developer. I'm currently in the process of redesigning the game art and UI for 2018.
Copyright © Samantha Broccoli